Initially got myself involed with 3d modeling via modding games in my free time, first by tweeking the textures, then the models. Taught myself how to use multiple 3D and art programs and decided to take the jump into doing it as a career. Experiance in Blender, 3dMax, Photoshop, Substance painter, 3dcoat. Can create meshes, uv maps, rigging, animation and PBR textures.
Currently I sell alot of low poly models and textures on the web in a few locations. I've become a TCG verified artist for GameGuru and have experiance with the Unreal engine. Currently volunteering for Project Redsands Simulator as a lead artist, moddeller, UV mapper and texture artist on their current project.